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Adobe launches new ad campaign: We Love Apple, We Love Choice

adobe we love choice1 Adobe launches new ad campaign: We Love Apple, We Love Choice
Adobe is firing all cylinders on its purpose to have flash loaded on the iPhone and has launched a new advertising campaign to win the perception war against Apple and Steve Jobs, Adobe’s founders has published a letter to the open market explaining the whole idea about the internet, freedom of choice, PDF, Flash and more. Here the letter from the Adobe’s founders, the We Love Choice ad and the Truth about Flash.

“Our thoughts on open markets

Chuck Geschke and John Warnock
The genius of the Internet is its almost infinite openness to innovation. New hardware. New software. New applications. New ideas. They all get their chance.

As the founders of Adobe, we believe open markets are in the best interest of developers, content owners, and consumers. Freedom of choice on the web has unleashed an explosion of content and transformed how we work, learn, communicate, and, ultimately, express ourselves.

If the web fragments into closed systems, if companies put content and applications behind walls, some indeed may thrive — but their success will come at the expense of the very creativity and innovation that has made the Internet a revolutionary force.

We believe that consumers should be able to freely access their favorite content and applications, regardless of what computer they have, what browser they like, or what device suits their needs. No company — no matter how big or how creative — should dictate what you can create, how you create it, or what you can experience on the web.

When markets are open, anyone with a great idea has a chance to drive innovation and find new customers. Adobe’s business philosophy is based on a premise that, in an open market, the best products will win in the end — and the best way to compete is to create the best technology and innovate faster than your competitors.

That, certainly, was what we learned as we launched PostScript® and PDF, two early and powerful software solutions that work across platforms. We openly published the specifications for both, thus inviting both use and competition. In the early days, PostScript attracted 72 clone makers, but we held onto our market leadership by out-innovating the pack. More recently, we’ve done the same thing with Adobe® Flash® technology. We publish the specifications for Flash — meaning anyone can make their own Flash player. Yet, Adobe Flash technology remains the market leader because of the constant creativity and technical innovation of our employees.

We believe that Apple, by taking the opposite approach, has taken a step that could undermine this next chapter of the web — the chapter in which mobile devices outnumber computers, any individual can be a publisher, and content is accessed anywhere and at any time.

In the end, we believe the question is really this: Who controls the World Wide Web? And we believe the answer is: nobody — and everybody, but certainly not a single company.

Chuck Geschke, John Warnock
Cofounders
Chairmen, Adobe Board of Directors”

We Love Choice
At Adobe, we believe that the open flow of creativity, ideas, and information should be limited only by the imagination. Innovation thrives when people are free to choose the technologies that enable them to openly express themselves and access information where and when they want. Everyone loses when technological barriers impede the exchange of ideas.

Openness is at Adobe’s core. Our first technology was an open standard that liberated publishing from proprietary printing systems, and soon afterward our PDF technology eliminated barriers to sharing documents across platforms.

Adobe® Flash® technology enables the delivery of content to hundreds of millions of people, regardless of platform or browser. In 2009, in partnership with Google, Research In Motion, and dozens of other

we love apple1 Adobe launches new ad campaign: We Love Apple, We Love Choice

companies, we formed the Open Screen Project, a coalition committed to making web experiences seamlessly available on any mobile device.

We believe open markets that allow developers, publishers, and consumers to make their own choices about how they create, distribute, and access content are essential to progress. That’s why we actively support technologies like HTML4, HTML5, CSS, and H.264, in addition to our own technologies.

As the web and mobile devices facilitate the free exchange of ideas like never before, we stand at the leading edge of an amazing revolution. We remain certain that openness is the only way forward.


I don’t believe that this is the way Adobe will win this war, winning will mean to have flash running (not crashing) on a mobile phone and then try to brainwash everyone of us.

The truth about Flash
Setting the record straight

Recently there has been a surge in discussion about Adobe® Flash®, and within that discussion, a fair amount of incorrect information has been communicated.

We would like to clear up some of those misperceptions.

Touch
Flash was actually originally created as a technology for tablets with touch interfaces. And today, Flash has full support for working on touch-based devices.

For existing Flash content developed with mouse input in mind, Flash Player will automatically convert the touch events into mouse events. This allows Flash content designed for the desktop, to work seamlessly on touch-based devices.

For new Flash content developed specifically with touch in mind, Flash Player 10.1 provides a complete set of multitouch and gesture APIs.

Video
75% of all video on the web is viewed via the Flash Player, including videos encoded in the most popular codecs such as H.264 and VP6.

There are many claims that H.264 will kill Flash. However, H.264 is a video codec (which requires a player), while Flash is a complete multimedia runtime, which can play back H.264, among other codecs. Furthermore, Flash provides a complete solution for advanced video distribution, including support for technologies such as streaming, adaptive bitrate delivery, and content protection.

Of course, playing back high definition video can be a CPU-intensive task. This is why Flash Player 10.1 includes support for hardware accelerated video playback across devices from mobile to desktop environments. Now that the appropriate APIs are available in OS X 10.6.3, we are also implementing GPU accelerated video on the Mac, available as a preview release code-named Gala. This can significantly improve both CPU usage as well as battery life.

Find more information on Flash Video at the Flash Video Technology Center

Performance
Flash content is dynamic and visual, and like all multimedia content and technologies, it requires more processing power than static HTML documents. Flash performs as well as, if not better than, comparable multimedia technologies. The Flash Player team is constantly working to deliver the best performance for rich, interactive media on the web.

On mobile devices better performance translates into better battery life. Adobe has made a number of further optimizations in Flash Player 10.1 around code execution, memory usage, hardware accelerated video playback, and battery life.

Of course, since Flash runs across platforms, all of the optimizations made for mobile will also benefit Flash content on desktops, laptops, netbooks, and tablets.

Get more information on Flash Player performance

Security
Security is one of the highest priorities for the Flash Player team. The Symantec Global Internet Threat Report for 2009 found that Flash had the second fewest number of vulnerabilities of all Internet technologies listed (which included both web plug-ins and browsers). This is significant when you consider that Flash Player is among the most widely distributed and used pieces of software in the world.

Given the complexity of modern software, security vulnerabilities are going to be present. However, Adobe has taken extensive steps to both reduce the total number of issues as well as help ensure that when issues are found we can quickly address them and provide updates to end users. This includes taking steps to ensure that users are able to get the latest Flash Player updates as quickly as possible, and working with browser vendors to integrate Flash Player privacy settings with those of the browser.

Openness

The Flash Player is part of a rich ecosystem of both open and proprietary technologies.

The core engine of the Flash Player (AVM+) is open source and was donated to the Mozilla foundation where it is actively maintained. The file formats supported by the Flash Player, SWF and FLV/F4V, as well as the RTMP and AMF protocols are freely available and openly published. Anyone can use the specifications without requiring permission from Adobe. Third parties can and do build audio, video, and data services that compete with those from Adobe.

There are no restrictions on the development of SWF authoring tools, and anyone can build their own SWF or FLV/F4V player.

Adobe Flex, the primary application framework for Flash, is also open source and is actively maintained and developed by Adobe and the community.

Finally, Flash has a rich developer ecosystem of both open and proprietary tools and technologies, including developer IDEs such as FDT, IntelliJ, and haXe; open source runtimes such as Gnash; and open source video servers such as Red5.

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